Showing posts with label Vray. Show all posts
Showing posts with label Vray. Show all posts

Vray Tips: How to Improve Rendering in Vray Frame Buffer

Default Render Output
Original Render Output

Proper scene exposure is a problem most beginners encounter in Vray. Back when I started learning Vray, my workflow was long and tedious. I did all my exposure corrections manually. If I have an underexposed image, I make changes to the physical camera parameters. I render the scene again and examine the output for proper exposure. It always took me several tries before I get the appropriate exposure.

I've always relied on post-processing to improve the dynamic range of my rendering. Wide dynamic range scenes happen when there is a wide gap between the dark and light areas of a scene, usually in interior scenes, when the outside is visible from the inside. Interior scenes facing windows or sliding doors exposed to sunlight are the typical wide dynamic range scenes.